Society Accounts
Since version 1.1, society accounts added to JustBank, to enable this feature, configure it based on your need
Config.Society = {
Enable = true,
Jobs = {"police"}, -- Jobs that have society account by default. (will create upon start if not exist)
Chiefs = {"boss", "Chief"} -- Which grades has access to society account ?
}
The jobs defined in Config.Society.Jobs will be created upon start if they don't exist already, for manual creation use this export.
QbCore
The society payments sync automatically with qbcore, just remove your qb-banking.
ESX
For enabling automatic paychecks through bank accounts, replace the following code with es_extended/server/paycheck.lua :
function StartPayCheck()
CreateThread(function()
while true do
Wait(Config.PaycheckInterval)
for player, xPlayer in pairs(ESX.Players) do
local jobLabel = xPlayer.job.label
local job = xPlayer.job.grade_name
local salary = xPlayer.job.grade_salary
if salary > 0 then
if job == "unemployed" then -- unemployed
xPlayer.addAccountMoney("bank", salary, "Welfare Check")
TriggerClientEvent("esx:showAdvancedNotification", player, TranslateCap("bank"), TranslateCap("received_paycheck"), TranslateCap("received_help", salary), "CHAR_BANK_MAZE", 9)
if Config.LogPaycheck then
ESX.DiscordLogFields("Paycheck", "Paycheck - Unemployment Benefits", "green", {
{ name = "Player", value = xPlayer.name, inline = true },
{ name = "ID", value = xPlayer.source, inline = true },
{ name = "Amount", value = salary, inline = true },
})
end
elseif Config.EnableSocietyPayouts then -- possibly a society
local society = xPlayer.job.name
if exports["just-banks"]:IsSocietyExist(society) ~= nil then -- verified society
if exports["just-banks"]:GetSocietyMoney(society) >= salary then
xPlayer.addAccountMoney("bank", salary, "Paycheck")
exports["just-banks"]:RemoveSocietyMoney(society, salary)
if Config.LogPaycheck then
ESX.DiscordLogFields("Paycheck", "Paycheck - " .. jobLabel, "green", {
{ name = "Player", value = xPlayer.name, inline = true },
{ name = "ID", value = xPlayer.source, inline = true },
{ name = "Amount", value = salary, inline = true },
})
end
TriggerClientEvent("esx:showAdvancedNotification", player, TranslateCap("bank"), TranslateCap("received_paycheck"), TranslateCap("received_salary", salary), "CHAR_BANK_MAZE", 9)
else
TriggerClientEvent("esx:showAdvancedNotification", player, TranslateCap("bank"), "", TranslateCap("company_nomoney"), "CHAR_BANK_MAZE", 1)
end
else
xPlayer.addAccountMoney("bank", salary, "Paycheck")
if Config.LogPaycheck then
ESX.DiscordLogFields("Paycheck", "Paycheck - " .. jobLabel, "green", {
{ name = "Player", value = xPlayer.name, inline = true },
{ name = "ID", value = xPlayer.source, inline = true },
{ name = "Amount", value = salary, inline = true },
})
end
TriggerClientEvent("esx:showAdvancedNotification", player, TranslateCap("bank"), TranslateCap("received_paycheck"), TranslateCap("received_salary", salary), "CHAR_BANK_MAZE", 9)
end
else -- generic job
xPlayer.addAccountMoney("bank", salary, "Paycheck")
if Config.LogPaycheck then
ESX.DiscordLogFields("Paycheck", "Paycheck - Generic", "green", {
{ name = "Player", value = xPlayer.name, inline = true },
{ name = "ID", value = xPlayer.source, inline = true },
{ name = "Amount", value = salary, inline = true },
})
end
TriggerClientEvent("esx:showAdvancedNotification", player, TranslateCap("bank"), TranslateCap("received_paycheck"), TranslateCap("received_salary", salary), "CHAR_BANK_MAZE", 9)
end
end
end
end
end)
end
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