Configuration

JustSecurity offers highly customizable config

Settings = {}

Settings.Framework = 'detect'

Settings.StartingCoords = vector3(115.9734, -748.417, 45.75)
Settings.MarkerType = 29

Settings.JobSlots = {
    [1] = {
        ['security'] = { 
            [1] = { 
                coords = vector3(137.39, -1056.58, 29.17),
                heading = 155.0,
                weapon = "WEAPON_CARBINERIFLE"
            },
            [2] = { 
                coords = vector3(131.65, -1054.33, 29.17),
                heading = 155.0,
                weapon = "WEAPON_CARBINERIFLE"
            },
            [3] = { 
                coords = vector3(130.77, -1067.97, 29.17),
                heading = 350.0,
                weapon = "WEAPON_CARBINERIFLE"
            },
        },
        ['truckSpawn'] = vector3(132.58, -1061.89, 29.17),
        ['truckHeading'] = 65.0,
        ['destination'] = vector3(-2941.88, 478.86, 15.22),
        ['doors'] = vector3(-2947.78, 483.31, 15.64),
        ['enemies'] = {
            ['coords'] = vector3(-2202.40, -363.797, 13.10),
            ['heading'] = 22.0,
            ['number'] = 4, 
            ['vehicle'] = 'sultan',
            ['weapon'] = "WEAPON_MICROSMG"
        },
        ['salary'] = 5000,
    },
    [2] = {
        ['security'] = { 
            [1] = { 
                coords = vector3(305.815, -273.138, 54.15),
                heading = 68.0,
                weapon = "WEAPON_CARBINERIFLE"
            },
            [2] = { 
                coords = vector3(304.07, -277.85, 54.15),
                heading = 28.0,
                weapon = "WEAPON_CARBINERIFLE"
            },
            [3] = { 
                coords = vector3(299.02, -276.07, 54.15),
                heading = 337.0,
                weapon = "WEAPON_CARBINERIFLE"
            },
        },
        ['truckSpawn'] = vector3(295.97, -271.70, 53.98),
        ['truckHeading'] = 337.32,
        ['destination'] = vector3(-2295.441, 374.87, 174.45),
        ['doors'] = vector3(-2292.05, 362.96, 174.59),
        ['enemies'] = {
            ['coords'] = vector3(-1287.876, 94.114, 74.184),
            ['heading'] = 229.0,
            ['number'] = 4, 
            ['vehicle'] = 'sultan',
            ['weapon'] = "WEAPON_MICROSMG"
        },
        ['salary'] = 5000,
    },
    [3] = {
        ['security'] = { 
            [1] = { 
                coords = vector3(-2947.70, 484.52, 15.44),
                heading = 263.0,
                weapon = "WEAPON_CARBINERIFLE"
            },
            [2] = { 
                coords = vector3(-2948.18, 476.07, 15.41),
                heading = 265.0,
                weapon = "WEAPON_CARBINERIFLE"
            },
            [3] = { 
                coords = vector3(-2936.33, 483.19, 15.22),
                heading = 85.0,
                weapon = "WEAPON_CARBINERIFLE"
            },
        },
        ['truckSpawn'] = vector3(-2941.79, 480.19, 15.22),
        ['truckHeading'] = 0.0,
        ['destination'] = vector3(-124.12, 6479.85, 31.45),
        ['doors'] = vector3(-116.47, 6479.70, 31.45),
        ['enemies'] = {
            ['coords'] = vector3(-429.85, 5919.70, 32.49),
            ['heading'] = 329.0,
            ['number'] = 4, 
            ['vehicle'] = 'sultan',
            ['weapon'] = "WEAPON_MICROSMG"
        },
        ['salary'] = 7000,
    }
}

Settings.MultiPlayerJob = {
    [1] = { 
        ['takemoney'] = vector3(137.037, -1046.74, 29.34),
        ['truckSpawn'] = vector3(132.58, -1061.89, 29.17),
        ['truckHeading'] = 65.0,
        ['destination'] = vector3(-2941.88, 478.86, 15.22),
        ['doors'] = vector3(-2947.79, 483.27, 15.63),
        ['enemies'] = { 
            [1] = { 
                coords = vector3(-2966.99, 472.23, 15.46),
                heading = 127.0,
                weapon = "WEAPON_ASSAULTRIFLE"
            },
            [2] = { 
                coords = vector3(-2966.08, 460.180, 15.24),
                heading = 0.0,
                weapon = "WEAPON_ASSAULTRIFLE"
            },
            [3] = { 
                coords = vector3(-2935.63, 492.46, 15.29),
                heading = 141.0,
                weapon = "WEAPON_ASSAULTRIFLE"
            },
            [4] = { 
                coords = vector3(-2947.41, 485.93, 15.44),
                heading = 192.0,
                weapon = "WEAPON_ASSAULTRIFLE"
            },
            [5] = { 
                coords = vector3(-2948.09, 477.54, 15.41),
                heading = 266.0,
                weapon = "WEAPON_ASSAULTRIFLE"
            },
            [6] = { 
                coords = vector3(-2935.63, 458.29, 15.32) ,
                heading = 70.0,
                weapon = "WEAPON_ASSAULTRIFLE"
            },
        },
        ['salary'] = 10000,
    },

    [2] = { 
        ['takemoney'] = vector3(312.88, -274.615, 53.91),
        ['truckSpawn'] = vector3(295.97, -271.70, 53.98),
        ['truckHeading'] = 337.32,
        ['destination'] = vector3(-2295.441, 374.87, 174.45),
        ['doors'] = vector3(-2292.05, 362.96, 174.59),
        ['enemies'] = { 
            [1] = { 
                coords = vector3(-2308.51, 372.96, 174.59),
                heading = 5.0,
                weapon = "WEAPON_ASSAULTRIFLE"
            },
            [2] = { 
                coords = vector3(-2290.14, 377.68, 174.59),
                heading = 31.0,
                weapon = "WEAPON_ASSAULTRIFLE"
            },
            [3] = { 
                coords = vector3(-2285.09, 384.18, 174.59),
                heading = 59.0,
                weapon = "WEAPON_ASSAULTRIFLE"
            },
            [4] = { 
                coords = vector3(-2304.06, 400.78, 175.35),
                heading = 360.0,
                weapon = "WEAPON_ASSAULTRIFLE"
            },
            [5] = { 
                coords = vector3(-2317.63, 406.74, 174.59),
                heading = 360.0,
                weapon = "WEAPON_ASSAULTRIFLE"
            },
            [6] = { 
                coords = vector3(-2322.59, 399.90, 174.62),
                heading = 249.0,
                weapon = "WEAPON_ASSAULTRIFLE"
            },
        },
        ['salary'] = 10000,
    },

    [3] = { 
        ['takemoney'] = vector3(-2947.78, 483.53, 15.63),
        ['truckSpawn'] = vector3(-2941.79, 480.19, 15.22),
        ['truckHeading'] = 0.0,
        ['destination'] = vector3(-124.12, 6479.85, 31.45),
        ['doors'] = vector3(-116.47, 6479.70, 31.45),
        ['enemies'] = { 
            [1] = { 
                coords = vector3(-135.24, 6477.13, 31.45),
                heading = 187.0,
                weapon = "WEAPON_ASSAULTRIFLE"
            },
            [2] = { 
                coords = vector3(-120.83, 6489.112, 31.45),
                heading = 172.0,
                weapon = "WEAPON_ASSAULTRIFLE"
            },
            [3] = { 
                coords = vector3(-108.61, 6484.45, 31.45),
                heading = 110.0,
                weapon = "WEAPON_ASSAULTRIFLE"
            },
            [4] = { 
                coords = vector3(-112.272, 6463.18, 31.63),
                heading = 147.0,
                weapon = "WEAPON_ASSAULTRIFLE"
            },
            [5] = { 
                coords = vector3(-109.859, 6460.76, 31.63),
                heading = 116.0,
                weapon = "WEAPON_ASSAULTRIFLE"
            },
            [6] = { 
                coords = vector3(-104.82, 6452.32, 31.57),
                heading = 107.0,
                weapon = "WEAPON_ASSAULTRIFLE"
            },
        },
        ['salary'] = 10000,
    },
}

Settings.Truck = 'stockade'
Settings.BusinessPrice = 500000
Settings.MaxSalaryPercent = 25

Settings.Blip = {
    enable = true,
    blipName = 'Security Job',
    blipCoords = vector3(115.9734, -748.417, 45.75),
    blipId = 461,
    blipColor = 0
}

Settings.Clothes = { 
    ['torso_1'] = 13,       ['torso_2'] = 0,
    ['tshirt_1'] = 15,      ['tshirt_2'] = 0,
    ['arms_1'] = 11,        ['arms_2'] = 0,
    ['pants_1'] = 4,        ['pants_2'] = 0,
    ['shoes_1'] = 7,       ['shoes_2'] = 0,
}

Last updated