Configuration
JustSecurity offers highly customizable config
Settings = {}
Settings.Framework = 'detect'
Settings.StartingCoords = vector3(115.9734, -748.417, 45.75)
Settings.MarkerType = 29
Settings.JobSlots = {
[1] = {
['security'] = {
[1] = {
coords = vector3(137.39, -1056.58, 29.17),
heading = 155.0,
weapon = "WEAPON_CARBINERIFLE"
},
[2] = {
coords = vector3(131.65, -1054.33, 29.17),
heading = 155.0,
weapon = "WEAPON_CARBINERIFLE"
},
[3] = {
coords = vector3(130.77, -1067.97, 29.17),
heading = 350.0,
weapon = "WEAPON_CARBINERIFLE"
},
},
['truckSpawn'] = vector3(132.58, -1061.89, 29.17),
['truckHeading'] = 65.0,
['destination'] = vector3(-2941.88, 478.86, 15.22),
['doors'] = vector3(-2947.78, 483.31, 15.64),
['enemies'] = {
['coords'] = vector3(-2202.40, -363.797, 13.10),
['heading'] = 22.0,
['number'] = 4,
['vehicle'] = 'sultan',
['weapon'] = "WEAPON_MICROSMG"
},
['salary'] = 5000,
},
[2] = {
['security'] = {
[1] = {
coords = vector3(305.815, -273.138, 54.15),
heading = 68.0,
weapon = "WEAPON_CARBINERIFLE"
},
[2] = {
coords = vector3(304.07, -277.85, 54.15),
heading = 28.0,
weapon = "WEAPON_CARBINERIFLE"
},
[3] = {
coords = vector3(299.02, -276.07, 54.15),
heading = 337.0,
weapon = "WEAPON_CARBINERIFLE"
},
},
['truckSpawn'] = vector3(295.97, -271.70, 53.98),
['truckHeading'] = 337.32,
['destination'] = vector3(-2295.441, 374.87, 174.45),
['doors'] = vector3(-2292.05, 362.96, 174.59),
['enemies'] = {
['coords'] = vector3(-1287.876, 94.114, 74.184),
['heading'] = 229.0,
['number'] = 4,
['vehicle'] = 'sultan',
['weapon'] = "WEAPON_MICROSMG"
},
['salary'] = 5000,
},
[3] = {
['security'] = {
[1] = {
coords = vector3(-2947.70, 484.52, 15.44),
heading = 263.0,
weapon = "WEAPON_CARBINERIFLE"
},
[2] = {
coords = vector3(-2948.18, 476.07, 15.41),
heading = 265.0,
weapon = "WEAPON_CARBINERIFLE"
},
[3] = {
coords = vector3(-2936.33, 483.19, 15.22),
heading = 85.0,
weapon = "WEAPON_CARBINERIFLE"
},
},
['truckSpawn'] = vector3(-2941.79, 480.19, 15.22),
['truckHeading'] = 0.0,
['destination'] = vector3(-124.12, 6479.85, 31.45),
['doors'] = vector3(-116.47, 6479.70, 31.45),
['enemies'] = {
['coords'] = vector3(-429.85, 5919.70, 32.49),
['heading'] = 329.0,
['number'] = 4,
['vehicle'] = 'sultan',
['weapon'] = "WEAPON_MICROSMG"
},
['salary'] = 7000,
}
}
Settings.MultiPlayerJob = {
[1] = {
['takemoney'] = vector3(137.037, -1046.74, 29.34),
['truckSpawn'] = vector3(132.58, -1061.89, 29.17),
['truckHeading'] = 65.0,
['destination'] = vector3(-2941.88, 478.86, 15.22),
['doors'] = vector3(-2947.79, 483.27, 15.63),
['enemies'] = {
[1] = {
coords = vector3(-2966.99, 472.23, 15.46),
heading = 127.0,
weapon = "WEAPON_ASSAULTRIFLE"
},
[2] = {
coords = vector3(-2966.08, 460.180, 15.24),
heading = 0.0,
weapon = "WEAPON_ASSAULTRIFLE"
},
[3] = {
coords = vector3(-2935.63, 492.46, 15.29),
heading = 141.0,
weapon = "WEAPON_ASSAULTRIFLE"
},
[4] = {
coords = vector3(-2947.41, 485.93, 15.44),
heading = 192.0,
weapon = "WEAPON_ASSAULTRIFLE"
},
[5] = {
coords = vector3(-2948.09, 477.54, 15.41),
heading = 266.0,
weapon = "WEAPON_ASSAULTRIFLE"
},
[6] = {
coords = vector3(-2935.63, 458.29, 15.32) ,
heading = 70.0,
weapon = "WEAPON_ASSAULTRIFLE"
},
},
['salary'] = 10000,
},
[2] = {
['takemoney'] = vector3(312.88, -274.615, 53.91),
['truckSpawn'] = vector3(295.97, -271.70, 53.98),
['truckHeading'] = 337.32,
['destination'] = vector3(-2295.441, 374.87, 174.45),
['doors'] = vector3(-2292.05, 362.96, 174.59),
['enemies'] = {
[1] = {
coords = vector3(-2308.51, 372.96, 174.59),
heading = 5.0,
weapon = "WEAPON_ASSAULTRIFLE"
},
[2] = {
coords = vector3(-2290.14, 377.68, 174.59),
heading = 31.0,
weapon = "WEAPON_ASSAULTRIFLE"
},
[3] = {
coords = vector3(-2285.09, 384.18, 174.59),
heading = 59.0,
weapon = "WEAPON_ASSAULTRIFLE"
},
[4] = {
coords = vector3(-2304.06, 400.78, 175.35),
heading = 360.0,
weapon = "WEAPON_ASSAULTRIFLE"
},
[5] = {
coords = vector3(-2317.63, 406.74, 174.59),
heading = 360.0,
weapon = "WEAPON_ASSAULTRIFLE"
},
[6] = {
coords = vector3(-2322.59, 399.90, 174.62),
heading = 249.0,
weapon = "WEAPON_ASSAULTRIFLE"
},
},
['salary'] = 10000,
},
[3] = {
['takemoney'] = vector3(-2947.78, 483.53, 15.63),
['truckSpawn'] = vector3(-2941.79, 480.19, 15.22),
['truckHeading'] = 0.0,
['destination'] = vector3(-124.12, 6479.85, 31.45),
['doors'] = vector3(-116.47, 6479.70, 31.45),
['enemies'] = {
[1] = {
coords = vector3(-135.24, 6477.13, 31.45),
heading = 187.0,
weapon = "WEAPON_ASSAULTRIFLE"
},
[2] = {
coords = vector3(-120.83, 6489.112, 31.45),
heading = 172.0,
weapon = "WEAPON_ASSAULTRIFLE"
},
[3] = {
coords = vector3(-108.61, 6484.45, 31.45),
heading = 110.0,
weapon = "WEAPON_ASSAULTRIFLE"
},
[4] = {
coords = vector3(-112.272, 6463.18, 31.63),
heading = 147.0,
weapon = "WEAPON_ASSAULTRIFLE"
},
[5] = {
coords = vector3(-109.859, 6460.76, 31.63),
heading = 116.0,
weapon = "WEAPON_ASSAULTRIFLE"
},
[6] = {
coords = vector3(-104.82, 6452.32, 31.57),
heading = 107.0,
weapon = "WEAPON_ASSAULTRIFLE"
},
},
['salary'] = 10000,
},
}
Settings.Truck = 'stockade'
Settings.BusinessPrice = 500000
Settings.MaxSalaryPercent = 25
Settings.Blip = {
enable = true,
blipName = 'Security Job',
blipCoords = vector3(115.9734, -748.417, 45.75),
blipId = 461,
blipColor = 0
}
Settings.Clothes = {
['torso_1'] = 13, ['torso_2'] = 0,
['tshirt_1'] = 15, ['tshirt_2'] = 0,
['arms_1'] = 11, ['arms_2'] = 0,
['pants_1'] = 4, ['pants_2'] = 0,
['shoes_1'] = 7, ['shoes_2'] = 0,
}
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